The ICM Calculator in details
Configure the payoutstructure of the sitngo/tourney.
Insert the chipstacks of all player.
Press Compute to compute the ICM value of the chipstacks for the now configured sitngo/tourney.
By pressing
Reduce the payoutstructure gets reduced by the appropiate place.
This is handy if you do not want to get influenced in your decision by the place you already have safe.
For example if it is heads up in a 50%-30%-20% payoutstructure sitngo the game reduces to a 30%-10% game.
Handhistory import/export

The handhistories you specify for import are searched for valid ICM-games.
The ICM-theory only applies at situations when you, or all your opponents have less than 10 Big Bets.
If valid ICM games have been found the
Result-window will list these games.
The gamenumber and blindlevel is being displayed in the Result-window.
A
green gamenumber indicates, that your action was
correct.
A
red gamenumber indicates, that your action was
incorrect.
By pressing
View a dialog with the detailed computation of the correct action is being displayed:

By pressing

the game is being displayed in the SpadeICM tableview.
So you can take a closer look on the situation of this game.
By pressing

the game gets removed from the Result-window.
You can
export the games which are listed in the Result-window into the PartyPoker handhistory format for later discussions.
Bubble/final table trainer settings

For better training purposes the scenarios which can be generated by the trainer are customizable.
One can set:
Which position the player might sit: All, Small Blind, Big Blind, Button or Non Blind.
The total number of players.
A range for our stacksize.
A range for the opponents stacksize.
A blindstructure of a specific pokerroom.
A range from which we get hands dealt:

for an easier view the offsuited startinghands are red, suited startinghands are blue and pocketpairs are green.
A purple color indicates that the appropriate hand is in the specified range and therefore selected.
Note: The range is computed by the strength of a hand against a random hand.
Scenario editor

In the scenario editor everything is changeable:
If you press take seat and no no player is assigned a seat, then this seat will be our seat.
To add opponents just press again take seat.
You can change the range of an opponent by pressing on his displayed range.
You can change the stacksize of an opponent by pressing on his displayed stacksize.
You can change the action of an opponent by pressing on his cards.
Note: You can only change the action of an opponent if he is acting before us,
because if he is acting behind us, we do not know his action and this therefore does not make sense to be editable.
Also note: SpadeICM can only evaluate headsup hands. So a scenario with 3 players all-in is not definable.
When you move the button, the playeractions gets modified too.
Players in front of us are being folded, and players behind us are set to 'unknown'.
By pressing your own cards a dialog opens where you can change them:

The card you already hold is being displayed from the backside and not chooseable.
Plotter

The plotter lets you analyze your pushingrange depending on the opponents callingprobability.
When the equity of a "Push" is greater than the equity of a "Fold" the space is filled green.